Zork is an interactive piece of fiction that was designed at MIT after the game ADVENTURE. It was made for entertainment purposes and was supposed to be a game for people who were familiar to the type of game (people who were dnd players). It puts you into a world where you cant see it but you are told how the world looks and where to go. It is like the best aspects of a book and a game combined together. Some may not like it because of no graphical interface but allowing for you to have to picture the world make it even better than any video could design. It is primitive in what you can say to the Pc and what the pc will respond to but compared to even some of our newer video games you can interact more deeply. This is because our games are restricted to only a few answers you can choose. This is because many of them are starting to become consol friendly and they dont usually have keyboards. I think that with todays speech technology it would be neat if you were able to talk to the computer/ console and choose and create your own stories.Playing it was interesting I found it more challenging than adventure because of the commands they seemed different I couldn't figure out how to descend down the stairs. It turns out all you had to say was down... It also was much larger and more difficult to navigate. Zork also seemed that it had a more in depth story line where you actually had some task to complete while with adventure it seemed to be more open. In this aspect you are able to go in any direction, however you have a main goal to achieve in Zork.In Zork it seemed to have more lore behind things and meanings for what is in the world, like the canyon and the newspapers. I like the fact that the game would give you smart comments back to you, for example I tried eating my sword, my lamp, and both would not agree with me. However when I ate my lunch it said "Thank you!" very polite. In the game I encountered a troll, which I chopped the head off of, I also played in the leaves. I had a fantastic adventure especially after I figured out the command for going down stairs was down.... Finding this out I enjoyed playing Zork I appreciate what they were trying to do and it has influenced many of our modern video games we know and love today.
Monday, January 25, 2016
ZORK!
ZORK!
Zork is an interactive piece of fiction that was designed at MIT after the game ADVENTURE. It was made for entertainment purposes and was supposed to be a game for people who were familiar to the type of game (people who were dnd players). It puts you into a world where you cant see it but you are told how the world looks and where to go. It is like the best aspects of a book and a game combined together. Some may not like it because of no graphical interface but allowing for you to have to picture the world make it even better than any video could design. It is primitive in what you can say to the Pc and what the pc will respond to but compared to even some of our newer video games you can interact more deeply. This is because our games are restricted to only a few answers you can choose. This is because many of them are starting to become consol friendly and they dont usually have keyboards. I think that with todays speech technology it would be neat if you were able to talk to the computer/ console and choose and create your own stories.Playing it was interesting I found it more challenging than adventure because of the commands they seemed different I couldn't figure out how to descend down the stairs. It turns out all you had to say was down... It also was much larger and more difficult to navigate. Zork also seemed that it had a more in depth story line where you actually had some task to complete while with adventure it seemed to be more open. In this aspect you are able to go in any direction, however you have a main goal to achieve in Zork.In Zork it seemed to have more lore behind things and meanings for what is in the world, like the canyon and the newspapers. I like the fact that the game would give you smart comments back to you, for example I tried eating my sword, my lamp, and both would not agree with me. However when I ate my lunch it said "Thank you!" very polite. In the game I encountered a troll, which I chopped the head off of, I also played in the leaves. I had a fantastic adventure especially after I figured out the command for going down stairs was down.... Finding this out I enjoyed playing Zork I appreciate what they were trying to do and it has influenced many of our modern video games we know and love today.
Zork is an interactive piece of fiction that was designed at MIT after the game ADVENTURE. It was made for entertainment purposes and was supposed to be a game for people who were familiar to the type of game (people who were dnd players). It puts you into a world where you cant see it but you are told how the world looks and where to go. It is like the best aspects of a book and a game combined together. Some may not like it because of no graphical interface but allowing for you to have to picture the world make it even better than any video could design. It is primitive in what you can say to the Pc and what the pc will respond to but compared to even some of our newer video games you can interact more deeply. This is because our games are restricted to only a few answers you can choose. This is because many of them are starting to become consol friendly and they dont usually have keyboards. I think that with todays speech technology it would be neat if you were able to talk to the computer/ console and choose and create your own stories.Playing it was interesting I found it more challenging than adventure because of the commands they seemed different I couldn't figure out how to descend down the stairs. It turns out all you had to say was down... It also was much larger and more difficult to navigate. Zork also seemed that it had a more in depth story line where you actually had some task to complete while with adventure it seemed to be more open. In this aspect you are able to go in any direction, however you have a main goal to achieve in Zork.In Zork it seemed to have more lore behind things and meanings for what is in the world, like the canyon and the newspapers. I like the fact that the game would give you smart comments back to you, for example I tried eating my sword, my lamp, and both would not agree with me. However when I ate my lunch it said "Thank you!" very polite. In the game I encountered a troll, which I chopped the head off of, I also played in the leaves. I had a fantastic adventure especially after I figured out the command for going down stairs was down.... Finding this out I enjoyed playing Zork I appreciate what they were trying to do and it has influenced many of our modern video games we know and love today.
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